Brainstorming

For the rest of the meeting, I would like you to create an outline of the rooms/scenarios/choices. Next session, we will start coding it. Having a solid plan now will allow you to focus on the coding part next session.

You may go about this however you want as long as it is appropriate. As a suggestion, start off by thinking of a theme that you want to use for your adventure game. An example would be a treasure hunt or a dungeon raid. Use your imagination to think of a setting that you can build upon.

Get a piece of paper and a writing utensil ask Shriya if you do not have the supplies. Create rooms, write down choices the player has to make in the room, and whether it leads to a win or a loss.

As an extra, you may include collectible items, a secret room, and a secret ending. If you do choose to do one of these Shriya will help you figure out the coding logic that you could use to make it happen.

Make multiple rooms/choices/and scenarios. Let your imagination run wild.

Once you've completed a detailed outline, have Shriya check it to make sure it can be coded.

Any questions? Don't be afraid to ask. We're here to help, not to judge.

Last updated