# Brainstorming

For the rest of the meeting, I would like you to create an outline of the rooms/scenarios/choices. Next session, we will start coding it. Having a solid plan now will allow you to focus on the coding part next session.

You may go about this however you want as long as it is appropriate. As a suggestion, start off by thinking of a theme that you want to use for your adventure game. An example would be a treasure hunt or a dungeon raid. Use your imagination to think of a setting that you can build upon.

Get a piece of paper and a writing utensil ask Shriya if you do not have the supplies. Create rooms, write down choices the player has to make in the room, and whether it leads to a win or a loss.&#x20;

As an extra, you may include collectible items, a secret room, and a secret ending. If you do choose to do one of these Shriya will help you figure out the coding logic that you could use to make it happen.&#x20;

Make multiple rooms/choices/and scenarios. Let your imagination run wild.

Once you've completed a detailed outline, have Shriya check it to make sure it can be coded.

**Any questions? Don't be afraid to ask. We're here to help, not to judge.**

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